If her HP goes below half, she will always use a potion to heal in the turn after. Make sure to always block on the turns that she uses her special attack. She will power up on the fifth turn and will use her grab on the eighth turn. She will typically unleash her special attack on the third and sixth turn. Scarlett's attack pattern is predetermined but can be disrupted if enough damage is dealt to her. When you have 4-5 Health potions (and possibly a DEF or ATK potion) you should be able to outlast and defeat her by simply cycling between punches, blocks (for her triple-hit), and healing as necessary. Fight the first boss at your leisure, collecting potions and buying/crafting potions with your rewards from losing. At the beginning of the game, go to the left and speak to Keith, which unlocks the shop. The prisoners on each floor give you tactical hints but the mechanics are mostly straightforward. The objective of the game is to defeat the boss on each floor to ascend to the next floor while suffering kinky femdom defeats in the interim. Changing floors should now clear various image bugs Crafting Frozen Potion now requires Crystal Ice instead of Ice Block Gerald's crafting can now be unlocked by another method Fixed bug where Gerald gave some freebie materials Fixed bug where Lily's sprite disappeared in a story scene
Fixed bug where Lily's loss count didn't increment Fixed bug related to Lily's storyline progression Fixed bug where Scarlett's grapple moves would break automatically when Surrendering Saves with improper Piety should be updated automatically upon Load Fixed bug where Eliza's Thunderbolt did Water damage Fixed bug where a scene would give more Piety more intended (intended max Piety is 5) Aarav will now provide hints on how Eliza's fight works Added Save prompts to certain scenes as in most RPGs, this usually means you should tread carefully. Saves with 0 Dignity will be reset to 4 Dignity the "Natural Selection" scene has also been reset Added Khulan expansion her new content is accessible via winning/losing Combat Fixed bug in Lady Cobra's level calculation After the 13th century, the term druzhina fell out of use.- Added 5F Part 2 boss and related events The senior members of the druzhina were known as Boyars and acted as the prince's closest advisers. They were eventually joined by members of the local Slavic aristocracy and adventurers from various nationalities.
Among the first members of druzhina were actually Norse warriors. “Squad”) was a group of men in early Poland and Rus who helped the prince administer his principality. The Druzhina (Polish: drużyna, Russian: дружина, lit.
#Lily tower of trample update#
With update 34699, Druzhina does not affect ranged infantry units anymore.In most cases, this is redundant, as the Slavs cannot train any ranged infantry units. Druzhina also affects ranged infantry units.With Druzhina, the Slavic infantry may be the strongest in the game in massed battles, being able to defeat large infantry armies of prominent ones like Aztecs, Burmese, Bulgarians, Japanese, Teutons, and Vikings. Only Flemish Revolution is more expensive (since update 50292). Researching Blacksmith technologies beforehand should not be disregarded, particularly given that Druzhina is the second most expensive unique technology in the game (in terms of raw resources). As it allows both of these units to deal damage to adjacent enemies, it makes massed infantry units formidable for large battles, where armies tend to clump up, leaving them vulnerable to the splash damage. Druzhina is the cornerstone of Slavic armies in the Imperial Age, benefiting both Halberdiers and Champions.